Destroying Targets
How much it takes to destroy ground targets, how long they stay down, and when bombs arm. These are the default values; an arena's operators can change hardness and down times, so a special arena may differ.
How much ordnance
Each target has a hardness, and each bomb has a strength. A 1000 lb bomb counts 6400; a 500 lb bomb 3600, a 250 lb bomb 2000, a 100 lb bomb 1000 and a 2000 lb bomb 11000. Hits add up until the target is destroyed.
| Target | About how much | Stays down |
|---|---|---|
| Town building, radar, ammo, fuel, barracks | one 250 lb bomb | 30 min |
| Fighter, bomber or vehicle hangar | three 1000 lb bombs (or five 500 lb, or two 2000 lb) | 15 min |
| Light anti-aircraft gun | guns or a small bomb | 30 min |
| Armored anti-aircraft gun | one 500 lb bomb (one 250 lb is not quite enough) | 30 min |
| Factory building | one 250 lb bomb | 3 hours |
| City building | one 1000 lb bomb (or two 500 lb) | 3 hours |
| HQ | about sixteen 1000 lb bombs (armored) | 5 min |
| Ship (destroyer, cruiser, carrier) | two 1000 lb bombs or torpedoes; armored | about 1 hour; a task group respawns after 10 min |
| Train car, barge | one 100 lb bomb, rockets or cannon | respawns |
| Convoy truck | guns or rockets | respawns |
When a field's ammo bunkers are down, planes taking off there cannot carry bombs, rockets or torpedoes ("Ordnance is disabled at this field"); when its barracks are down, no troops or supplies.
Armored targets also need a weapon heavy enough to get through their armor; small guns do nothing to them. Down times grow when the country's factories are damaged, and shrink when the field is resupplied.
Bombs must arm
- A bomb arms after it has travelled about 1000 feet from your plane. Dropped from very low, it hits the ground before arming and does nothing (it just disappears).
- At 300 mph that is a little over 2 seconds; from a slow plane, about the time to fall 1000 feet. Release higher or farther back when skip bombing.
- Torpedoes arm 5 seconds after they are dropped.
- .salvo N sets how many bombs drop at once; .delay T sets the time between them. See Bombers for the bombsight.
Picking a loadout
- For a town: many small bombs beat a few big ones (one 250 lb per building), so pick loadouts with the most 250 lb or 500 lb bombs.
- For hangars: 1000 lb bombs or heavier.
- For capturing, see Capturing a Field.
Points
Most ground objects are worth the same in score; hangars and ships are worth ten times more, and the HQ more still. Perk points pay most for map rooms, the HQ and ships, then hangars and gun batteries. See Scoring and Perk Points.