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Destroying Targets

How much it takes to destroy ground targets, how long they stay down, and when bombs arm. These are the default values; an arena's operators can change hardness and down times, so a special arena may differ.

How much ordnance

Each target has a hardness, and each bomb has a strength. A 1000 lb bomb counts 6400; a 500 lb bomb 3600, a 250 lb bomb 2000, a 100 lb bomb 1000 and a 2000 lb bomb 11000. Hits add up until the target is destroyed.

TargetAbout how muchStays down
Town building, radar, ammo, fuel, barracksone 250 lb bomb30 min
Fighter, bomber or vehicle hangarthree 1000 lb bombs (or five 500 lb, or two 2000 lb)15 min
Light anti-aircraft gunguns or a small bomb30 min
Armored anti-aircraft gunone 500 lb bomb (one 250 lb is not quite enough)30 min
Factory buildingone 250 lb bomb3 hours
City buildingone 1000 lb bomb (or two 500 lb)3 hours
HQabout sixteen 1000 lb bombs (armored)5 min
Ship (destroyer, cruiser, carrier)two 1000 lb bombs or torpedoes; armoredabout 1 hour; a task group respawns after 10 min
Train car, bargeone 100 lb bomb, rockets or cannonrespawns
Convoy truckguns or rocketsrespawns

When a field's ammo bunkers are down, planes taking off there cannot carry bombs, rockets or torpedoes ("Ordnance is disabled at this field"); when its barracks are down, no troops or supplies.

Armored targets also need a weapon heavy enough to get through their armor; small guns do nothing to them. Down times grow when the country's factories are damaged, and shrink when the field is resupplied.

Bombs must arm

Picking a loadout

Points

Most ground objects are worth the same in score; hangars and ships are worth ten times more, and the HQ more still. Perk points pay most for map rooms, the HQ and ships, then hangars and gun batteries. See Scoring and Perk Points.