Capturing a Field
To take an enemy field: knock down its town until the white flag goes up, then get 10 troops into the field's map room. See also Aces High Objectives.
1. Drop the town (white flag)
- The white flag goes up when 75% of the town's buildings are destroyed (the arena setting TownDownForCapturePer; an arena can set another value).
- Town buildings are soft: one 250 lb bomb destroys a building (see Destroying Targets). Fighters with bombs or rockets, and bombers, all work.
- To see how the town stands, hold the mouse over the field on the clipboard map: it shows Town:Up or Town:Prepped (the flag is up, ready for troops). There is no count of buildings down and no dot command for it.
- Destroyed town buildings stay down about 30 minutes, less if the defenders resupply them. That is your window for the troops.
2. Clear the defenses
- A running troop is killed if any of that field's guns within 1 mile is still alive, so kill the field's anti-aircraft guns near the town first.
- If the barracks at the field you take off from are down, you cannot load troops or supplies there ("Troops and supplies are disabled at this field"). Take off from another field.
3. Deliver the troops
- Troops come by C-47 (paratroopers), M3 or LVT-2. It takes 10 troops reaching the map room.
- From a plane: drop them (B, Fire Secondary) close to the town; a troop only heads for a map room within 1.5 miles of where it lands. Drop high enough for the chutes to open (they fall about 4 seconds before the chute opens, and a troop that hits the ground fast dies). Troops that land in water die.
- From an M3 or LVT-2: stop near the town, open the doors (O), then press B. See Vehicles.
- Troops run to the map room at about 20 mph.
- When the map room falls you see "Field N has been captured by the ..." and the field is yours.
Notes
- Some fields cannot be captured (for example by the arena's capture order or field limits); then the map room cannot be damaged.
- Arena operators can change these numbers, so a special arena may differ.